Posted by1 year ago
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I've been obsessed with this game through out life. I got the original on the ps1 when it came out and dumped an insane amount of time into it. Same with the psp and now I play it on my phone. I have an account maxed out where I am using ramza as a dark knight with his squire abilities 2nd, 2 other dark knights, orlandeu as a sword saint and Balthier as a sky pirate. All of my team has haste and the dark knights have dual wield. They all have the weapons and armor from the poachers den equipped.
My question is what is the most OP team possible to make? Like what jobs and characters and items? I am playing through again for the fun of it even though grinding up a team of dark knights can be a pain. To level them easily I always find a battle with a chocobo enemy and tend everyone's power down to wear my team and the enemy bird do almost no damage then set the AI to attack and set my phone down to forget about. They just keep on attacking away and the chocobo uses heal when it gets low on hp.
So what is the very strongest team possible? Also what's the best way to use mimes? I've never used them much.
And are onion knights any good? They look cool and are hard to hit but seem really slow and have short movement ranges.
On ps1 and psp I always used beowulf bc his spellblade skills were decent but I've replaced him with balthier on the phone bc that barrage attack rocks. I thought of using him as a dark knight with spellblade 2nd but got lazy and I like the way a non unique character looks as a dk and 1 of mine is female so she can use perfumes. Would it be that much better to use Beowulf and luso as my DKs for their back up abilities? Luso has ultima but it sucks. Shout is cool but all the enemies die in 1 hit also. Agrias may make a good DK I guess.
How do I level a character to have the very most hp at lvl 99?
TlDr how can I have the best fft wotl team ever?
10 comments
Heavensward's early access is about halfway done now, and a lot of main story questing players are starting to get their hands on these new jobs. Since Square Enix hasn't posted anything on how to distribute stats or how to properly handle the job in certain scenarios, I figured I'd share what I've learned about it and see if it might help someone. Now I will start by saying that I've only gotten the job to level 50 so far, but I will be making a full guide for the job once I've gotten it to level 60. Edit: My Dark Knight is now at 60! For a full breakdown of their abilities as well as some tips on how to use them click here.
Getting down to basics
Dark Knight is unique from the Paladin and Warrior in a lot of different ways, primarily in that it mainly uses MP instead of TP. This means that if you want to keep emnity, do decent damage, and mitigate damage, then you'll need to have plenty of MP handy. The Dark Knight uses MP for almost everything, and that little pink bar can drain really quickly if you don't watch what you're doing.
Dark Knights have two 'stances' that they can utilize to decrease damage or increase damage and emnity. Both of these stances have their good sides and bad sides but knowing when to use them is key to tanking as a Dark Knight.
- Grit
- Your tanking stance. You'll want Grit stance active when main tanking, as it reduces damage taken by 20% and generates emnity. However, it also reduces damage dealt by 20%. The effects of certain actions change while in Grit stance - some recover HP and others debuff enemies.
- Darkside
- Your offensive stance. While under the effects of Darkside, the player's damage dealt is increased by 15%, while their MP slowly drains. There are a few moves in the Dark Knight's roster that require Darkside to use, and unlike other stances used by tanks, Darkside can be used while in Grit stance.
Using Darkside and Grit together make the Dark Knight the powerhouse of the tanking jobs, only getting a 5% damage reduction while still constantly generating emnity. This makes Dark Knight valuable as both main tank and off tank, as they can change their stances when needed.
When main tanking as Dark Knight, it's better start in Grit stance to generate emnity and then go into Darkside. Waiting to go into Darkside will save you some much-needed MP in the long run, and it will give you a chance to build some emnity without draining half your MP bar at the start of the fight. If it's a boss fight, then you'll fine - generally players will give the tank a few seconds to build emnity on a boss anyway. However, be wary when pulling mobs, as player's don't always target the same enemy. And before you know it you're spamming Unleash over and over until your bar is gone.
For off-tanking, it's better to just stay in Darkside and not go into Grit unless a big hit is coming your way. Using Darkside drains a lot of MP, especially if Dark Knights have a move called Blood Weapon that allows them to convert damage to MP, but it cannot be used while in Grit stance. It can be used in Darkside though, so players can really dish out the big hits while not having to worry about MP consumption.
Actions and Rotations
In the full guide, I'll put a list of all the actions and traits that come with the Dark Knight, but for now I want to just give a few recommendations on some rotations that I have found to be very helpful. I don't claim these to be the most efficient way (yet), but I've found that this is what has worked for me.
Dark Knights have a move known called Syphon Strike that recovers about 20-30% of damage dealt as MP. This move combos off of the opener Hard Slash - this is your bread and butter. You will find this move indispensible in upper level content. I've found that you only have to use the emnity-generating combo (Hard Slash -> Spinning Slash -> Power Slash) once or twice in the beginning of the fight, or to get a mob's attention away from the healer. How to make windows 10 transparent. After that you can use the Syphon combo and have no problem using emnity.
Another handy skill that you'll want to get familiar with is Unchained. This move is a moderate AOE that generates emnity and damages enemies. It's similar to a Paladin's Flash, but it does damage like a Warrior's Steel Cyclone. The really good thing about this move is that if you combine it with a skill called Blood Price, you can effectively spam the move when dealing with larger groups of enemies. Blood Price is a buff that gives the player MP comparable to damage taken for 15 seconds. This includes damage from multiple enemies.
Skill Point Allocation
This is where it gets a little tricky. Dark Knights use a variety of stats when calculating damage, MP, and HP. Out of the six stats available, Dark Knight can effectively use:
- Strength (dealing physical damage and emnity generation)
- Dexterity (parrying rate)
- Intelligence (magical damage)
- Piety (Total MP)
Each of these stats offers something different for the Dark Knight, and at this point I'd say that a lot of your stat allocation will come down to personal play style. Dark Knights have almost as many magic attacks as they do physical, and the one AoE that they have is a magic attack. Parry is also a very important stat for Dark Knights, because they have some moves that can only be used after a parry. Not to mention that parrying lessens damage taken. The Dark Knight is a powerhouse already, but a little extra damage couldn't hurt. And let's face it - without enough MP to use these moves, it's pointless.
But what about Vitality?
Yes, vitality is a very important stat for tanks. More HP equals more hits right? While I agree with that, I've seen a few tanks clear the Final Coil with only 8000 HP. I see Vitality as sort of training wheels - not that that's a bad thing. I just don't think it's a necessary stat. With no Vitality on my Dark Knight, he tops off at 8666. That's plenty to raid with.
Personally I prefered to put most of my points in Strength, with a few tossed in Piety and Dexterity. Why? Having strength will not only help my party get the clear faster, it also helps generate emnity. Sometimes I don't even have to use a move that generates emnity to lure enemies my way - and that's without Grit!
I only put a few into Piety, because when I started I had trouble managing my MP usage. Plus, each point of Piety is about 6 or 7 MP points. While that doesn't sound like a lot, note that one Piety point on a Paladin or Warrior doesn't change anything. I plan to put more points into Dexterity once I have about 20 strength. Since Dexterity raises my parry rate and Dark Knights have a couple of good moves locked behind parry requirements, it seems like the way to go. Also, with this latest addition to the game, parry, spell speed, and skill speed all got reworked. So it's a lot more useful than it was in A Realm Reborn.
Thanks for reading! More on the way!
Hopefully these tips will be useful. As I progress through the expansion and level up my Dark Knight, I will have more to go off of. So far I really enjoy the class, much more so than Paladin and Warrior. Square really did a good job of making it feel similar to the two but still having its own feel.
What do you guys think? Agree with my stats? Got any tips that you want to share? Leave them in the comments below!
(Redirected from Final Fantasy Tactics Shishi Sensō)
Final Fantasy Tactics: The War of the Lions | |
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Developer(s) | TOSE Square Enix Hi Corporation (iOS / Android) |
Publisher(s) | Square Enix |
Designer(s) | Hiroyuki Ito |
Artist(s) | Akihiko Yoshida Hiroshi Minagawa Hideo Minaba |
Composer(s) | Hitoshi Sakimoto Masaharu Iwata |
Series | Final Fantasy Ivalice Alliance |
Platform(s) | PlayStation Portable, iOS, Android |
Release |
|
Genre(s) | Tactical role-playing |
Mode(s) | Single-player, multiplayer |
Final Fantasy Tactics: The War of the Lions (Japanese: ファイナルファンタジータクティクス 獅子戦争Hepburn: Fainaru Fantajī Takutikusu Shishi Sensō) is a tactical role-playing game developed and published by Square Enix for the PlayStation Portable (PSP), the game is an updated version of Final Fantasy Tactics made for the PlayStation which was released in 1997.[4]
The War of the Lions is the second announced game in Square Enix's 'Ivalice Alliance' series of video games set in the Ivalice fictional world. The first is Final Fantasy XII: Revenant Wings (a sequel to Final Fantasy XII) and the third is Final Fantasy Tactics A2: Grimoire of the Rift (both of which were released on Nintendo DS).[5] Ivalice (during the setting of the game) has technology in line with the late medieval era of human history along with the typical magic and supernatural abilities found in most Final Fantasy games. Players control a mercenary named Ramza who finds himself embroiled in a civil war and an ancient demonic evil that has begun to take hold over the world. A noble by birth, he is forced to re-evaluate his opinion of commoners when his lowborn best friend starts a revolution against the ruling powers of Ivalice.
The game was overhauled during development to take advantage of the PSP's screen ratio and technical abilities which resulted in new cutscenes, the capacity for multiplayer, and other features. War of the Lions also includes new playable characters from other Final Fantasy titles, such as Balthier from Final Fantasy XII and Luso Clemens from Final Fantasy Tactics A2: Grimoire of the Rift, as well as returning favorite Cloud Strife from Final Fantasy VII, who was playable in the original release of the game. The War of the Lions received strong reviews upon its release and has since been adapted for mobile phones and tablet devices.
- 2Development
Content and gameplay[edit]
Final Fantasy Tactics: The War of the Lions is a turn-based tacticalrole-playing game.[6] Set within the fictional world of Ivalice, the game follows a war between the Kingdom of Ivalice and its neighbor Ordalia, told as a historical document relating the deeds of an extensive cast drawn from both sides of the conflict.[7][8][9] While preserving the main narrative of Final Fantasy Tactics with updated localization, War of the Lions also features tie-in references to other games set within Ivalice, including Balthier from Final Fantasy XII, and Luso Clemens from Final Fantasy Tactics A2: Grimoire of the Rift.[10][11][12][13]
The combat of War of the Lions can be compared with board games such as chess, with each piece corresponding to a party member in Ramza's current roster of fighters.[6] Each fighter may move about the grid-like board in accordance with their move allotment as well as attack enemy fighters or activate more complex abilities.[14] The terrain of each map dictates the range and mobility of the warriors.[15] Ramza's soldiers can each equip a job in the Final Fantasy tradition, from standard swordsmen and archers to magic specialists to even more exotic positions, like the dragoon and dancer.[16] Fulfilling actions during a battle grants experience and job points to each character, the latter of which can be used to purchase new abilities.[17] There are 22 jobs available in The War of the Lions. Once a character has learned a skill from a job, they have permanent access to it, although only one primary group of skills is available at a time and is job-dependent. Many abilities, such as those related to movement or being struck by an enemy, can still be equipped if the character later changes jobs.[18] The game also features permadeath — if a character is incapacitated from excessive damage and is not healed within several turns, they are permanently dead and cannot be used again in battle.[19]
Outside of battles, players can move around on an overworld map. This is not free movement like other Final Fantasy games; instead Ramza can only go from point to point on the map. Crossing a wilderness location may lead to a random battle.[15] In cities and towns, the players can buy new equipment, recruit fresh soldiers, and send party members out on automated missions to earn cash and other rewards.[7] Later in the game, the player can earn additional rewards by poaching creatures during battles.
Another addition to the game is a wireless multiplayer mode, both for co-operative and competitive play. In competitive play, opposing teams may place traps onto the battlefield, and these traps are hidden from the opponent. To ease identification, teams are assigned colors. The battle ends after a set number of rounds, and the team with the most remaining HP is declared the winner. The winner may then receive an item randomly generated from treasure chests.[20] Multiplayer is not included in the iOS version, however.[8]
Development[edit]
Final Fantasy Tactics: The War of the Lions was revealed on December 13, 2006, in the Weekly Shonen Jump magazine as a PlayStation Portableport of Final Fantasy Tactics. The magazine stated additions of cel-shadedfull motion videos, and extra job classes among other new features.[21] The title was originally made for the PlayStation console in 1997. Takamasa Shiba, the remakes game's producer, said that Square Enix decided to 're-envision the game a decade later'. Because of the extensive gameplay and deep storyline, the PlayStation version would 'compel players to spend hours playing it'. Shiba cited this, as well as the system's portability, as the main reasons why Square chose to develop for the PlayStation Portable. The subtitle of The War of the Lions was chosen as it describes 'the backdrop for the story of the two main characters Ramza and Delita', as well as illustrating the multiplayer gameplay.[22]
Following the trend of Final Fantasy video games on PlayStation systems, The War of the Lions features full motion video during certain scenes. These videos are rendered using cel-shading, a technique giving the illusion of hand drawn animation.[23] These cutscenes were collaboratively animated by Japanese animation studios Kamikaze Douga and Studio Anima.[24] Because of the PlayStation Portable's screen size, the game features a 16:9 aspect ratio, as opposed to the previous 4:3.[25] The developers added sequences with visual arts illustrated by Akihiko Yoshida, and the game is complete with new episodes and cutscenes that were not in the original title. Developers wanted the game to suit both new players and players that have experienced the original title.[20] The cut scenes were also added to help players become immersed in the culture and history of Ivalice and 'War of the Lions'.[26] The Zodiac battle system was used in an international release of Final Fantasy XII due to both games taking place in the world of Ivalice and that the 'War of the Lions' battle director also Final Fantasy XII's international release and liked the combat system.[27] Luso from Final Fantasy Tactics A2: Grimoire of the Rift was added to connect the game to the Ivalice Alliance game series.[26]
New character classes were chosen at the beginning of development, with a staff member who loved the original Tactics title assigned to balance the new jobs within the game.[26] The new classes are the Onion Knight, taken from Final Fantasy III, and the Dark Knight, which was previously only available to one character, Gaffgarion. The Dark Knight in the remake has additional abilities and thus the original Dark Knight class was renamed to 'Fell Knight'. The Fell Knight class is still unique to Gaffgarion.[23]
One of the new cutscenes in The War of the Lions. The developers chose to go with cel-shaded animation, giving the impression of pencil-drawn imagery.
The North American localization of The War of the Lions has full audio voice acting for the video sequences in the game.[28] The slowdown and sound downgrade, though acknowledged by the localizers, was not a priority for them to fix, being stated as 'out of their hands.'[29] Various reviewers have differing opinions about how the slowdown issue has been addressed; one of the previews of the North American version claims that the slowdown has been reduced, stating that 'now the technical issues are about on par with the minor slowdown exhibited in the PS1 release and are no longer distracting', while others stated that the slowdowns still 'occur when performing attacks or spells in battle'.[30][31]
Because of vocal criticism of the original English language translation, a whole new translation was commissioned for the remake.[27] The PlayStation Portable producer Akitoshi Kawazu described the game as having 'an incredible amount of text' versus an ordinary RPG.[26] Translating the game's script was assigned to Joe Reeder, who pulled in fellow translator Tom Slattery after becoming impressed with some of his internal work at Square Enix.[32] Both worked on the game, alternating between each other translating scenes until Reeder had to leave the project to work on Final Fantasy XII: Revenant Wings and Slattery became head translator.[32] The translation work took six to seven days a week at twelve to thirteen hour stretches.[32] To incorporate the game deeper into the world of Ivalice, the new English translation changed words to standard Final Fantasy terms and spellings such as 'magick', 'Dragoon', and 'Mystic'.[33] To help address any controversy that the game's plot was a criticism of Christianity, Slattery retained the game's opening prayer that is directed toward the 'gods', separating the church of Galbados from the monotheistic Christian faith.[32]
Other platforms[edit]
A PlayStation Network version was released on March 9, 2011, in Japan, and in North America on July 18, 2011.[34] In response to players requests that Square Enix release more of their catalogue on mobile phones, a project to port 'War of the Lions' commenced.[35] Rebuilding the game for a touch interface and not having the PlayStation Portables shoulder buttons took much time and 'trial and error', relying on the work done to adapt previous Final Fantasy titles.[35] Certain iOS features were not supported including Game Center since the game is not 'inherently competitive'.[35]
The War of the Lions for iOS was announced at E3 2010 and released for in 2011, with the iPhone version released on August 4, 2011.[36] An iPad version was released on February 23, 2012.[37] An Android port was released through the Square Enix Market on February 14, 2013, in Japan, featuring enhanced graphics, a higher draw speed, and controls optimized for a touchscreen.[38] An iOS update was promised, and when released also included multiple iCloud save slot support.[38][39] The Android version was globally launched on Google Play on June 4, 2015 without cloud saving.[2]
Ff Tactics Dark Knight Class
Reception[edit]
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The War of the Lions reached the top of Japanese gaming charts, and sold 100,000 copies in the first month of release in the United States.[50] The game was the 53rd best-selling game of 2007 in Japan at 301,796 copies according to Famitsu.[51] The Ultimate Hits edition sold an additional 19,488 copies in Japan.[52]
Final Fantasy Tactics Classes
Fallout 4 brewing machine. As of December 18, 2007, The War of the Lions on the PSP has a score of 88/100 at the aggregate review site Metacritic based on 41 reviews,[41] 88% at GameRankings based on 47 reviews.[40] In comparison, the original Final Fantasy Tactics scored 83 from 12 reviews at Metacritic.[53] Critics in general were pleased that the game had been remade, as it was considered a cult hit in its original incarnation but copies had become difficult to find.[15][10][54]The War of the Lion's tactical gameplay was widely praised as deep and engaging, as battles could proceed along any number of lines depending on party composition and player strategy.[7][55] Reviewers liked the focus on player choice on the battlefield, such as approaching an engagement with defense in mind, or alternatively hitting enemies hard and fast in a kind of blitzkrieg.[56] The Job system, especially its complexity, customization, and ability to influence battles, was commended.[14][19][56]GameTrailers wrote: 'Even up to now, Final Fantasy Tactics’ job classing structure is still one of the best the genre has seen; a feature-rich and flexible system matched only by its equally complex battle engine.'[15] The new jobs were also appreciated.[7][55]
The War of the Lions' new translation was frequently commented upon. Reviewers felt that while its narrative was florid, even Shakespearean, it was an improvement over the original, which was described as confusing and convoluted.[14][15] The story itself was also lauded for its depth and maturity, although commentators did note that its large cast of characters was occasionally difficult to follow.[19][7] The new cel-shaded cutscenes were very popular and described as 'magical', 'beautiful', and 'outstanding'.[19][10][56] There were some comments that the sprites, textures, and environmental visuals in general had not been improved,[15][54] with the exception of new spell animations.[10] The sound was both praised and criticized, with observations about beautiful music but grating camera sound effects.[17][19][7][57]
The negative comments about The War of the Lions focused on the game's slowdown during battles and its difficulty. Some party actions slow down the game's framerate and decrease the audio quality, becoming most apparent when casting spells or using special abilities that require different lighting effects.[15][7][10] Despite the move from disc-only to the option of playing via PlayStation Network download, the slowdown remains, as confirmed by PlayStation LifeStyle's review.[55] The difficulty was widely considered punishing and perhaps discouraging to new players.[14][7][57]Eurogamer's Rob Fahey said: '[The game's] difficulty curve is somewhat peculiar - to put it charitably..We certainly encountered some battles that were ludicrously easy, and a couple (especially early on) so hard that we had to re-equip and fight a few random battles before trying again.'[17]
The iOS version was less well received than the PSP edition. While reviewers echoed positive comments about the storyline and gameplay, they were displeased with the removal of multiplayer, graphical issues that still had not been fixed, and most importantly, the price point at initial release.[6][57][48][58] At the time, it was the most expensive game ever released on the operating system.[16]USgamer on the other hand listed the remake as one of the best ever made.[59]
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- ^Ford, Eric (2012-02-27). ''Final Fantasy Tactics for iPad' Review – An Improved Port That Still Falls Short Of Nostalgia'. TouchArcade. Retrieved 2018-07-02.
- ^David Radd (2007-12-05). 'Chart Toppers: Square Enix Strategizes a Hit with Final Fantasy Tactics'. GameDaily. Archived from the original on 2009-01-14. Retrieved 2008-02-28.
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External links[edit]
- Final Fantasy Tactics Official Square-Enix page (English)
Dark Knight Ffxiv
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