Bethesda Softworks' player ignorance has become painfully apparent to me recently. Not telling Fallout 4 players that they can activate a flashlight, activate and hold objects in order to carry them without adding them to the inventory, and neglecting to provide any type of tutorial for settlement expansion, I can live with. What I cannot, however, is the fact that perfectly good suits of power armor can go missing - as part of a game mechanic that Bethesda never told us about!
As you can probably tell, I have a strong personal connection with today's topic, so there may be attitude and language in this piece - you've been warned!
Before I can explain how power armor can go missing and how to prevent it, I'll need to tell the story of how two, not one, but two sets of fully upgraded, pristine power armor - frame and all - went missing from my most heavily fortified settlement.
Of course, if you fear for the safety of your X-01 or similar highly leveled armor, I wouldn't blame you for heading to the 'How is this possible?' section of the text.
What happened?
I think it's safe to say that we all see power armor similarly - it's damn heavy. If you see a frame with pre-built armor you take the whole frame, not the pieces off of it, or you'd be over-encumbered in ten seconds flat. This is how I ended up with six power armor frames standing around the Red Rocket Truck Stop.
Two were built as T-45s, one had Raider Armor, one was an incomplete set of T-51, and then there were my babies: a non-Brotherhood of Steel T-60 and a full set of T-51 armor, both pristine, fully modded and upgraded (I bet you'll never guess which two went missing).
My remaining suits are a shadow of the greatness that once was.
Being the sole settlement I use, the Red Rocket is heavily fortified with a much higher defense rating than necessary for the minimal amount of crops and water I produce there. The property has no random settlers, only companions and trusted NPCs like Sheffield and the Vault-Tec Rep.
(Note: this 'companion settlement' is the subject of a article that we'll be tackling some day soon, so stay tuned.)
Having too many to store indoors, I posted my power armors around my base of operations as sentinels to ward off any evildoers. Apparently that plan backfired.
My affinity for suppressed sniper rifles and the stealth perks means that I often travel light, in other words: no power armor. My best pieces stood firm at the Truck Stop, waiting to be used for retaking the castle or some other difficult battle.
I recently began The Silver Shroud questline which requests you talk with John Hancock, mayor of Goodneighbor and eligible companion. Hancock had been my companion for a while before I left him with the others at Red Rocket. I went and talked to him to receive my quest. Upon finishing the required assassination, I went to receive my prize. I noticed on my mini-map that Hancock was moving. He was in Red Rocket.. now he was at Abernathy Farm.. wait there he was at Bunker Hill. He finally arrived at his office in Goodneighbor; I assume he had to go back to finish the quest.
When I talked to Hancock he wouldn't let me finish the quest without bringing him back on as my companion. 'Go home MacCready.' I talked to Hancock and BAM! 750 caps! Rejoice! 'While you're here you can carry some stuff Hancock.' That's when I saw it.
A brand new Flames T-60 power armor helmet. Hot Rod Flames is a special paint job only available to the player after acquiring a special skill magazine. 'Why in God's name do you have my helmet, you bastard?' I fast traveled back to the Truck Stop to replace it. That's when I started crying. The entire T-60 and T-51 power armor sets - frame and all - were entirely missing. GONE.
I figured that the pieces might be in the workshop. NO. Maybe my other companions have them? NO. Maybe it got misplaced and I'll find it somewhere around the compound. NO. I even went back to the secret area where I found the T-60 suit hoping that it would have respawned. NO.
How is this possible?
Frustrated, I began to research the strange case of missing power armor. Not a single credible video game news site had posted anything on the issue (hence this article). However, I found a few forums with an absolute TON of people with the same problem. Some even had answers:
- Power armor never goes missing, there's always a logical explanation.
- Settlers can STEAL power armor from you.
- Settlers can EQUIP power armor to fight off enemies and leave it in stupid places.
- Raiders and other enemies that attack your settlements can STEAL power armor.
- This is all possible through the player leaving fusion cores in power armor frames.
Here's the funny part. I was never told that my settlement was under attack. My settlers only consist of companions and trusted NPCs so they wouldn't steal from me. The four high-grade suits of armor I own were placed under the weather shield at the gas pumps, surrounded by four heavy machine gun turrets. The suits were nowhere to be found.
Hancock had the helmet, so I followed his exact path from Red Rocket, through Abernathy Farm, over to Bunker Hill and down to Goodneighbor, and never found a damn thing.
Now, I've been told that players can even witness thieves stealing their armor. Pickpocketing fusion cores will forcibly remove them from armor. The other option is to kill the thief and loot the armor off of them. Unfortunately in my situation, I'll probably never find my armor again.
To make a long story short:
TAKE YOUR FUSION CORES OUT OF UNUSED POWER ARMOR OR SOMEONE WILL TAKE IT!
Of course losing my prized power armor upsets me, but not nearly as much as the lack of knowledge on this purposeful game mechanic. Bethesda should have told us that power armor can be stolen this way. The tips we are given or 'tutorials' if you dare call them that, are so pathetically simple, disregarding things that players actually need to know, that it's clear the company put little to no thought into them.
I'm sure anyone who has lost their favorite armor this way feels the same when I say that the exclusion of this information is absolutely disgraceful; and that's all I have to say on the matter.
Now if you'll excuse me, I'll need to start my Brotherhood of Steel questline so I can find some half decent armor again..
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Check out the most recent Fallout 4 article: The secret use of Overdue Books!
For a list of power armor pieces, see Fallout 4 armor and clothing#Power armor parts. For an overview of various models of power armor in the Fallout series of games, see power armor. |
Power armor
variants
Empty frame
Raider power armor
T-45 power armor
T-51 power armor
T-60 power armor
X-01 power armor
Leveled power armor
CC-00 power armor
Hellfire power armor
X-02 power armor
Horse power armor
Raider power armor
T-45 power armor
T-51 power armor
T-60 power armor
X-01 power armor
Leveled power armor
CC-00 power armor
Hellfire power armor
X-02 power armor
Horse power armor
Power armor is a unique form of external armor in Fallout 4.
General informationEdit
Power armor is a multi-component armor unit, comprised of a base frame, with assorted armor pieces mounted on it. For power armor to function it requires a fusion core as a source of power, which drains over time; actions that consume AP will increase the rate of depletion. Once depleted, the unit will still be operable, but movement is heavily restricted as it is a dead weight.
Comparison to previous portrayalsEdit
Power armor in Fallout 4 requires no training to use as it did in Fallout 3 and New Vegas, and is unique in other aspects as well.
Firstly, the separate armor segments are mounted on a frame, as opposed to previous suits which existed as holistic entities that were worn whole, aside from the helmet. The individual armor pieces can be reclaimed from deceased persons, however the frame cannot be recovered as the corpse cannot be ejected from the frame.
Secondly, characters interact with the frame in the world to use the power armor, instead of equipping the power armor via the inventory. Power armor now uses fusion cores as 'fuel' to power them for a few hours. This is similar to how T-45d was supposed to use small energy cells as a fuel source in Van Buren.
Once the fusion core is drained (or if there is no core installed in the armor at all), the user will still be able to slowly walk in the armor, but will be over-encumbered and unable to use V.A.T.S. Power armor negates falling damage, as well as damaging others near the point of impact.
Third, however, is the most 'accurate' rendition to date with regards to the size of the armor, its general movement and abilities. Unlike the descriptions regarding power armor from previous Fallout games, the power armor frame does not appear to make use of any recognizable form of unified hydraulics system for strength enhancing purposes, although they could somehow be contained within the armor segments or the base frame itself. It instead appears to solely derive its strength boosting abilities entirely from servo motors strategically placed within key points of the frame.
Finally, instead of gloves and boots, the power armor frame has a set of fully articulated mechanical hands and feet, which mimic the wearer's hand and foot movements via controls in the shins and forearms. This increases the wearer's arm length and overall height by approximately one foot.
Power armor is capable of boosting the Sole Survivor's strength beyond the normal S.P.E.C.I.A.L. limit of 10, potentially going as high as 14 with the appropriate modifications. Wearing power armor negates any bonuses given by standard armor.
Power armor helmets have fully functional headlamps that are used in place of the Pip-Boy lights, which is disabled while wearing the armor.
Unlike previous renditions of power armor, each power armor piece has its own hit point counter which depletes as damage is taken, as opposed to being spread across the full suit. Broken power armor pieces cannot be mounted on a power armor frame, but can be dropped and displayed. They can also be sold for the same price as a piece in perfect condition.
In Fallout 4 power armor has had several alterations in regards to its physics (as the frames with their plates affixed are heavy enough to crush bear traps by stepping on them). This weight adjustment renders the wearer incapable of swimming, with the user instead walking across the bed of any given body of water. This makes wearing power armor at places like Libertalia risky as falling off the walkways will cause the wearer to sink to the bottom and have to walk to shore. Handheld or wrist mounted weapons such as knuckles, cannot be equipped due to the significant difference in fist and wrist size.
Power armor also completely negates all fall damage, with or without any pieces of armor attached, enabling the wearer to hop down from even the tallest of skyscrapers without any harm to either health or the armor itself. This however, causes a very loud thud, and will alert any nearby enemies of the player character's position. Landing on or in close proximity to an enemy or even friendly NPC deals a great deal of damage to them from the fall as well, which may cause them to become hostile.
The elevation indicator on the compass disappears while wearing power armor, making all foes appear as if they are on the same floor on the compass. All distance values disappear as well, which can potentially result in some unpleasant surprises when marked threats are actually much closer already than one thought.
CompanionsEdit
Companions can be instructed to enter power armor via the companion command system. This is done by selecting Talk when facing a companion, the instructing them to Enter power armor when the player character's crosshair is over the power armor suit they wish for them to occupy. Certain companions (e.g. Nick and Hancock,) will remove the helmet by default. One can force them to wear the helmet by equipping it from the companions inventory, as with standard armor pieces. To have a companion exit power armor, select the Talk dialogue option and Relationship will have been replaced by Exit Power Armor. Some companions however are unable, or will refuse to use power armor.
Paladin Danse will refuse to exit his power armor and cannot be assigned to another suit. His power armor also does not degrade from combat or fall damage.
Companion worn power armor does not drain the fusion core if it has one installed and can use core-less frames without penalty.
Maintenance and modificationEdit
The parts may be repaired and modified at power armor stations located around the Commonwealth, where a power armor frame is installed at, or within close proximity of the station. The armor and frame can neither be renamed nor scrapped for component materials. Power armor stations can be built at settlement locations under the crafting tab in workshop mode, if the player character has the necessary perks.
There are six tiers for each power armor piece, each granting higher damage resistance and health. The amounts of materials required for upgrading power armor pieces are fixed for each specific item, which means improving an armor piece from tier E to F has the same material cost as upgrading it from tier A to F. Depending on the player character's current situation, it might sometimes be wiser to postpone the next upgrade until higher (or the maximum) ranks of Armorer and Science! have been unlocked in order to save resources. This is especially true for the more advanced power armor models as they require much larger quantities of increasingly rare and specialized materials for their upgrades than for example T-45 or raider power armor.
There are several mods that can be installed in various pieces.
Each model of power armor (except the raider power armor), can be modified with a unique paint scheme, most of which are acquired by progressing through the questlines of the four main factions. Some paints (Minutemen, Railroad) unlock after only a handful of quests while others like the Institute Paint require the completion of the entire corresponding questline. All of them grant the wearer a bonus to a specific SPECIAL stat if all six armor pieces are painted the same:
- The Minutemen paint increases Charisma and is exclusive to T-45 power armor.
- The Railroad paint increases Perception and can only be applied to T-51 power armor.
- The Brotherhood of Steel provides up to four paint jobs for knights, paladins and sentinels and the elder respectively. All four increase Strength and are exclusive to T-60 power armor. If preferring to use other power armor pieces, but also wanting to have the Brotherhood emblem on the torso, any piece painted with military paint also grants the SPECIAL bonus.
- The Institute paint increases Intelligence and can only be applied to X-01 power armor.
- The Vault-Tec paint increases Charisma and can be applied to all types of power armor.
- The Atom Cats custom paint job is the only one that must be bought in order to be freely available, although painted T-60 parts can be purchased directly from Rowdy at the Atom Cats garage. It is also the only paint job that grants two bonuses at once by increasing Charisma and reducing the Action Points cost for sprinting. It can only be applied to T-60 power armor.
- The three Hot Rodder paint jobs that can be unlocked by finding the respective magazine. Hot Rodder schemes can be applied to all types of power armor and increase Agility. The three paintjobs are Hot Rod Flames paint, Hot Rod Hot Pink paint and Hot Rod Shark paint.
- The Vim! Refresh paint job provides an increase in Agility, while the Vim! paint job provides an increase in Strength when all pieces have been painted. Both can only be applied to T-51 power armor.
- The Sugar Bombs paint job provides a Strength increase with all pieces painted and can only be applied to a T-51 power armor.
- The Abraxo paint job provides an Agility increase with all pieces painted and can only be applied to a T-51 power armor.
The helmet's lamp can even be customized with different colored light filters or a more intense white light in place of the default one.
VariantsEdit
Empty frameEdit
Empty power armor frames are rare to find in the Commonwealth, but can be purchased from several merchants. These are the base units on which all power armor types are mounted. They also have the secondary function of acting as a stand within power armor stations for the Sole Survivor to repair and upgrade power armor pieces.
Description | Base id |
---|---|
Empty frame | 0002079e |
Ingram's frame | 00225a5f |
Raider power armorEdit
Raider power armor is a makeshift suit made from scrap metal and other salvageable components. Due to the nature of its design, raider power armor is weak compared to its counterparts and has limited scope for modification.
Description | Base id |
---|---|
Boomer's armor | 0021e09c |
Cutty's armor | 00137b81 |
Slag's armor | 001a94eb |
Full armor | 00153392 |
Full armor - No helmet | 00140ea6 |
T-45 power armorEdit
T-45 power armor was the first set of armor manufactured for military and to a lesser degree domestic and commercial use. It is often the first suit to be encountered in the Commonwealth during the questWhen Freedom Calls. It is relatively weak compared to its more advanced counterparts.
Description | Base id |
---|---|
Full armor | 0017fb09 |
Full armor - Damaged with no fusion core | 0019ded9 |
No helmet | 0004a9c1 |
0004a9c2 |
T-51 power armorEdit
T-51 was the most advanced power armor in wide commercial use before the outbreak of the Great War. In the Commonwealth, the T-51 is suit of choice for the Railroad.
Description | Base id |
---|---|
Full armor | 00034309 |
00108ea0 | |
0017fb09 | |
Full armor - No helmet | 00162ac7 |
Clint's | 001a9077 |
Tessa's | 001a9078 |
Vim! paint job | 026fa2 |
Vim! Refresh paint job | 043c80 |
Nuka T-51 power armor | 01152e |
T-60 power armorEdit
Developed in early 2077 after the Anchorage Reclamation, the T-60 series of power armor was designed to eventually replace the T-51 power armor as the pinnacle of powered armor technology in the U.S. military arsenal. The Brotherhood of Steel use them extensively across the US.
Description | Base id |
---|---|
Atom Cats' | 000498b0 |
BoS Elder | 00181505 |
BoS Elder - No helmet | 00198533 |
BoS Initiate | 00181503 |
BoS Knight | 00181520 |
BoS Knight - No helmet | 0019e76a |
001d9046 | |
BoS Knight Captain | 00181522 |
BoS Knight Sergeant | 00181521 |
BOS Paladin | 00181504 |
001d9047 | |
BoS Paladin - No helmet | 00198534 |
BoS Paladin - No helmet and permanent fusion core | 000bbfcc |
BoS Sentinel | 00182f19 |
Danse's | 00249849 |
Duke's | 001865ca |
Varham's | 00061d9b |
Full armor | 0017fb0a |
Full armor - No fusion core | 00061d9b |
Full armor - Damaged with no core | 0018980e |
Full armor - Military paint | 00185d62 |
Full armor - Jetpack modification | 0012b408 |
Full armor - No helmet | 000d12b0 |
X-01 power armorEdit
The X-01 power armor is a set of power armor created shortly before the bombs fell. It was later engineered by remnants of the U.S. military after the Great War.
Description | Base id |
---|---|
Danse's | 0022b5e5 |
Full armor | 001681e2 |
Full armor - No fusion core | 00170446 |
Quantum X-01 power armor | 031723 |
Leveled power armorEdit
Most power armor located around the Commonwealth is level scaled. For example, at lower levels one will find T-45 power armor though at higher levels it can range from T-51 power armor up to X-01 power armor. Leveled frames spawn with T-45 pieces at levels 1-13, T-51 pieces at levels 14-20, T-60 pieces at levels 21-27 and X-01 pieces at level 28 and above. The upgrade level of armor pieces also increases within these ranges, e.g. T-45b armor will spawn starting at level 11. The armor pieces generated do not include previous levels, e.g. a leveled frame encountered at level 26 will only have T-60 pieces.
Frames sometimes spawn with incomplete sets of armor.
Randomized frames can spawn with raider pieces at any level, T-45 pieces starting at level 15, T-51 pieces starting at level 25, T-60 pieces starting at level 35 and X-01 pieces starting at level 45. The armor pieces generated include all previous levels, e.g. a randomized frame encountered at level 26 can spawn with any combination of T-51, T-45 and raider armor pieces.
Description | Base id |
---|---|
Full armor | 0018ae55 |
Full armor - No fusion core | 0018ae57 |
Partial armor | 0018ae56 |
Partial armor - No fusion core | 0018ae58 |
Torso only | 00219c2d |
Randomized parts* | 00154abc |
* This version is cut in the main game, however it is used in the Nuka-World add-on.
The leveled power armor list (LL_Armor_Power_Set) adds additional armor sets at following player character levels:
T-45 | T-51 | T-60 | X-01 | |||||
---|---|---|---|---|---|---|---|---|
Variant A | Variant B | Variant A | Variant B | Variant A | Variant B | Variant A | Variant B | Variant C |
1 | 11 | 14 | 18 | 21 | 25 | 28 | 32 | 36 |
Onto definition linear algebra. The only exception to this is the suit of randomized parts, which have their own separate pool (per component) to draw from:
Raider | T-45 | T-51 | T-60 | X-01 |
---|---|---|---|---|
1 | 15 | 25 | 35 | 45 |
CC-00 power armorEdit
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Section needed (Missing CC-00 power armor description and ID table) This section is needed but has not been written yet. You can help Nukapedia by writing it. |
Hellfire power armorEdit
Main article: Hellfire power armor
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The result of a post-War research and development project undertaken by the Enclave at the Adams Air Force Base, this is the state of the art power armor. It is conclusively the best and most advanced model of power armor revealed to date.
Nov 12, 2012 When in desktop mode you just put your finger on the item you want to right-click, and hld it there until as small square appears out of nowhere - then remove your finger and you will have the right-click menu. 31 people were helped by this reply. Right click on mac. Nov 04, 2015 So, back in school, I noticed something a bit irksome with my awesome Surface 3: While using onenote and the pen during lecture, randomly, it seems the Surface will bug out and hold the 'right click' function until I restart the device. What I mean by that, is, suddenly, gestures stop working, and when I, for example, touch the screen, an alternate function (or dropdown menu) will appear as if.
Section needed (Missing Hellfire power armor ID table) This section is needed but has not been written yet. You can help Nukapedia by writing it. |
Horse power armorEdit
Main article: Horse power armor
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Similar in origin and function to raider power armor, this suit has Giddyup Buttercup parts on the helmet, arms, torso and legs. It is a standalone power armor type and does not share anything else than its appearance with the raider power armor.
Section needed (Missing Horse power armor ID table) This section is needed but has not been written yet. You can help Nukapedia by writing it. |
X-02 power armorEdit
Main article: X-02 power armor
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Often referred to as the 'black devil' for its signature design, the X-02 is an advanced power armor model developed by the Enclave for its special operations forces. With multiple skin options and custom Tesla modifications, the X-02 is a powerful tool to help you storm through the Wasteland, or bedevil it.
Section needed (Speak of the Devil ID table) This section is needed but has not been written yet. You can help Nukapedia by writing it. |
LocationsEdit
The parts of armor (ex. body, head etc.) are in fixed number and type for each spawn point. Some frames appear to spawn different parts by loading a save from before ever entering that area, but type of armor (e.g. T-45, T-51, X-01 etc.) depends on the player character's level when entering the area for the first time. Additional power armor pieces of any type can be purchased from Rowdy at the Atom Cats garage.
UnownedEdit
Location | Armor set | Description |
---|---|---|
35 Court | Leveled - Full armor with core | On the top of the court (west of Custom House Tower). Guarded by a sentry bot and an assaultron. The frame is in a locked room that opens when the red buttons in the room the robots came from are pressed. |
Atom Cats garage | Atom Cats' T-60 | Zeke's frame is an unowned frame. Zeke can be forced to exit the frame by destroying or pickpocketing the fusion core. |
Bradberton Overpass | Leveled - Partial armor with core | One of the Gunners may enter it if alerted, resulting in the most heavily armored human enemy in the game. A second frame is worn by a Gunner and is an unowned frame that does not respawn if collected or if the character is killed while wearing it. |
Brooke's Head Lighthouse | Empty frame | Southwest of the lighthouse in a small shack, stood next to a power armor stand. The shack is very close the lift used to get down from the lighthouse. |
Cave (Glowing Sea) | Raider | Between the Vertibird wreckage and Skylanes Flight 1665. It's beside the corpse of an unnamed raider. |
Harbor Grand Hotel | T-45 - Full armor with core | Southeast of the Harbor Grand Hotel beyond the playable area. It can only be accessed with console commands. |
College Square | Leveled - Full armor with core | A frame can be found on the top of the double-layered overpass highway triangulated in between College Square, Graygarden and the Corvega Assembly Plant. If one fast travels to Graygarden and heads east, they should see a small yellow lift that can connect to the second layer of the overpass. There is a crashed vertibird hanging over the edge with the power armor standing next to it. It would appear the area level prevents X-01 armor from appearing. |
The Dig | Leveled - Partial armor with core | In the first room where one gives Sonya the order to take a wall down, there are two weak walls. Have her take down the east wall. Inside, the armor is guarded by a mirelurk king. |
Drumlin Diner | Leveled - Partial armor with core | South of the diner, west of the Corvega Assembly Plant, near a destroyed train, behind a sealed security gate that can be opened via an Advanced-locked terminal. |
Dry Rock Gulch | Leveled - Full armor with core | To the west of Dry Rock Gulch, on top of a flatbed truck on the road near the parking lot exit. The truck is part of a column with two APCs. The armor itself is easily visible from quite some distance away and guarded by a pack of leveled feral ghouls. |
Federal Ration Stockpile | Partial armor - with core | Outside the green container in front of the stockpile. Spawns as T-45, T-51 or T-60 power armor depending on level. One of the resident raiders may enter the armor if alerted. Allowing the raider to use the armor will let the player character kill and loot the armor pieces, and then have the power armor frame and new parts re-spawn later, making this one of the few places to get respawning power armor other than the raider version (see bug and notes). Follows rules for leveled frames, except it would appear that area level prevents X-01 armor from appearing. |
Federal Surveillance Center K-21B | Leveled - Partial armor with core | Under the abandoned shack inside the Glowing Sea. |
Fiddler's Green Trailer Estates | Leveled - Partial armor with core | In a locked trailer at east of Fort Hagen. The trailer can be opened with the key found inside a Novice-locked safe within the office building near the pool, or by picking the Master difficulty door lock. |
Fort Hagen hangar | Leveled - Full armor | Can be found between two Expert locked gates, between the tank room and shelved radioactive barrels. Full set of X-01 at level 28. |
Fort Strong | Leveled - Partial armor with core | Inside a small building behind a locked door near the end of the bridge to the fort. |
Greater Mass Blood Clinic | Leveled - Partial armor without core | In a warehouse with four power armor stations south of the clinic. |
Leveled - Partial armor with core | Standing at a military checkpoint under a billboard southeast of Greater Mass blood clinic and northwest of Mass Pike Interchange (just walk straight between the two locations, the check point is on the road in between). | |
Jamaica Plain | Leveled - Partial armor without core | This set is located northwest of Jamaica Plain and southeast of Relay tower 0SC-527, in a military checkpoint on the road guarded by a Mister Gutsy. |
Lake Cochituate | Leveled - Partial armor without core | Just off the road at the southwest shore, at a military checkpoint directly south of Natick Police Department and Natick Banks. At the edge of the radioactive zone. Unguarded, in the open. There are numerous deathclaws in the vicinity. |
Mass Bay Medical Center | T-45 - No helmet | One can be found in the radiology wing. One of the enemies may get into the T-45 power armor during combat, changing it from unowned to owned. This is one of the few places to get respawning power armor other than the raider version. |
Mass Gravel & Sand | Leveled - Partial armor with core | Inside of a cage at a military checkpoint east of this location and west of Wattz Consumer Electronics. It is locked by an Advanced-level terminal. |
Mass Pike Interchange | Leveled - Partial armor with core | Can be found on top of the interchange. There is a yellow elevator below that will take player character to a gunner camp, the power armor can be found in a station near the south end next to a turret. The Gunner commander may enter the power armor during combat. Allowing the enemy to use the armor will let the player character kill and loot the armor pieces, and then have the power armor frame and new parts respawn. Follows rules for leveled frames, except it would appear that area level prevents X-01 armor from appearing. |
Morton Residence | Randomised parts without core | In the garage. Can be accessed through a sewer pipe due west, close to a large yellowish puddle. Three to four random pieces. |
Museum of Freedom (Concord) | T-45 - Full armor, no fusion core | Can be found on the roof during When Freedom Calls. If not acquired during the quest due to having arrived clad in power armor already, the suit can be collected later by traversing the museum again. |
Nahant Sherrif's Department | Leveled - Full armor without core | West of the Red Rocket to the North of the department, inside a leveled, locked container on the north edge of a cargo barge with military vehicles on it. The armor itself is facing away from land, and to get to it, one must jump onto several pallets and shipping containers and walk on the very edge of the barge itself to get to the open shipping container where the armor is standing. There are robots and assaultrons present as well. |
National Guard Training Yard | Leveled - Partial armor without core | Behind a Master-level locked door, and a terminal that can be hacked or unlocked using the password found inside the main building of this area. A sentry bot activates outside when leaving and its enclosure opens. |
Leveled - Full armor with core | Northwest outskirts of the training yard, behind an Expert locked gate inside a shipping crate. | |
National Park Visitor's Center | Vim! refresh paint job | North of the visitor's center on the highway, there is a crashed Vim! semi-truck. Inside the trailer is a suit of T-51 power armor with the green Vim! paint scheme. |
Nuka-Cola Bottling Plant | Nuka T-51 power armor | On the ride portion, the armor can be seen in a locked cage. The door needs to be unlocked from a terminal in the Quantum bottling area. |
Nuka-World Power Plant | Leveled - Full armor with core | In the basement behind an Advanced terminal-locked door. |
In the power monitoring station southeast of the plant (underneath an electrical tower) behind an Advanced terminal-locked door. | ||
Old North Church | Leveled - Full armor with core | On a partially sunken barge north of the church and northeast of Pickman Gallery. It is easily recognizable from the Vertibird that has been tipped on its side, as well as there being several APC-like vehicles present. Hidden among the vehicles is a cage with a terminal on the side that needs to be hacked. |
Poseiden Energy Turbine 18-F | Leveled - Partial armor without core | Directly east of the Poseiden Energy Turbine 18-F, across the entrance on the nearby hills you will find it, it is sitting between two armored vehicles and a crashed Stingray Deluxe. A friendly utility protectron patrols the area. |
The Prydwen | T-60 - Brotherhood of Steel knight | Two can be acquired without stealing. The first is a full set of BOS-II T-60 power armor and is acquired if the Sole Survivor has aligned with the Brotherhood of Steel and been promoted to knight. Another BOS-V T-60 set is given after completion of Blind Betrayal; this is the set that belonged to Paladin Danse. |
Revere Satellite Array | Leveled - Partial armor with core | To the northwest of the array, northeast of the National Guard Training Yard and directly west of Finch farm, on the road there is a military convoy guarded by a Mr. Gutsy. |
Empty frame | Empty frame in the northeast corner of array's dishes, in the dish array accessible by stairs. There are super mutants in the area. | |
Rotten landfill | Leveled - Partial armor with core | Located in the lake south of the landfill, next to a crashed vertibird. |
Safari Adventure | Leveled - Partial armor with core | Just a little north/northwest from outside the entrance to Safari Adventure, two locked shacks with some nearby stingwing nests can be found. The southern shack holds an almost complete set of power armor |
Robotics disposal ground | Leveled - Partial armor without core | East-northeast of Sanctuary Hills, between USAF Satellite Station Olivia and the robotics disposal ground. There is a crashed Vertibird with power armor standing in front of it near the skeleton of a soldier. |
South Boston Military Checkpoint | Leveled - Full armor with core | Behind an Expert-level terminal. |
Starport Nuka | Quantum X-01 power armor | The atrium display contains the full set of Quantum X-01 power armor. All 35 star cores need to be installed to access the suit. |
Suffolk County charter school | Leveled - partial armor without core | Located in the marshland to the southwest of the school and west of Murkwater construction site, past the sentry bot spawn location, next to a crashed vertibird. |
Tenpines Bluff | Leveled - Partial armor with core | On train tracks just east under the cliff, behind a blue cargo container. The locked cage it is in is controlled by an Advanced-locked terminal. |
University Point | Leveled - Partial armor without core | Located below the overpass to the south in a pool of water, on the opposite side of the road to Billy's fridge. In the water is an APC and the armor is next to it, the head barely clearing the waterline. |
Vim! Pop factory | Vim! paint job | On the top floor of the factory in a small office. Full set of T-51 with the red Vim! paint. |
West Everett Estates | Leveled - Partial armor without core | Located to the southeast of the estate, due east of the water tower next to a crashed Stingray Deluxe. |
OwnedEdit
If worn, frames can be stolen by destroying or pickpocketing the fusion core. Whenever a player character enters a stolen frame, if there are power armor pieces equipped on the frame while doing so, companions that the player character currently has in tow, or within the area, will consider the act as 'stealing' and the player character's affinity with them will be lowered.
Location | Description |
---|---|
Gunners Plaza | The Gunner commander that spawns in the Master-locked news room will occasionally spawn with a partial set of T-60 or T-45 power armor, based on level. |
The Prydwen | An infinite amount can be stolen from the Prydwen and Boston Airport if allied with the Brotherhood of Steel. This has also created a glitch where frames would be stolen when fast traveling to a location; they were stored and later reappear restocked with half durability pieces and a new fusion core as long as the Brotherhood characters were not killed while collecting the frames. If the frames are left with the core intact, they will not be returned. |
Quincy Ruins | The Gunner commander on the overpass who replaces Clint has a set of T-45 power armor. Allowing the enemy to enter the armor will let the player character kill and loot the armor pieces, and then have the power armor frame itself and new parts respawn later, making this one of the few places to get respawning power armor other than raider. See bugs and notes. |
Quincy Police Station | Worn by Tessa. |
Mass Fusion Building | Used by the Gunner commander. May be fixed as partial set of T-45 power armor. |
Hub City Auto Wreckers | Worn by the Gunner commander (spawned replacement for Captain Bridget who does not have any), can be stolen by destroying or pickpocketing the fusion core, and then have the power armor frame itself and new parts re-spawn later, making this one of the few places to get respawning power armor other than raider. Appears to be fixed as partial set of T-45 power armor. |
Fort Hagen hangar | A uniquely-named frame and three unique parts (Tesla T-60 left/right arms and chest) are worn by the Rust Devil leader, Ivey, along with other pieces and a unique gun, the Tesla rifle. |
Waypoint Echo | Two Brotherhood of Steel soldiers, one of them wearing a full suit of BOS T-60 power armor, garrison this outpost once Liberty Reprimed has been completed. They respawn every couple of ingame days when killed even if the Brotherhood has been destroyed during the main questline. |
Atom Cats garage | One empty frame and one frame with a set of Atom Cats T-60 power armor can be stolen. If wanting the extra pieces, they need to be removed from frame before stealing the frame. Two or three members will wear other suits during fights, so more pieces available if they are killed. Zeke's frame is marked as unowned, and can be taken and is not considered stealing. |
Raider-ownedEdit
Location | Description |
---|---|
Dunwich Borers | Used by a raider can be stolen by destroying or pick pocketing the fusion core. This site and armor also respawn, so lots of pieces available. |
Lexington | Used by a raider north of the Corvega Assembly Plant. Location has no name; go east on the street just to the north of the plant until you see the outside stairs on the building with the painted Nuka Cola billboard. Climb up the stairs to the top; this site is respawning, so lots of pieces available. 2nd set, also respawned, available at the top of a highrise 1 block east. It has a Pulowski Preservation shelter outside it. Go around back and climb the fire escape to the top. |
MS Azalea | Worn by a named Trapper. Partial set. |
Revere Beach Station | Used by a raider. This site and armor also respawn, so lots of pieces available. Raider with power armor will respawn even after power armor frame and pieces stolen. |
Roadside Pines Motel | Used by a raider. This site and armor also respawn, so lots of pieces available. Raider with power armor will respawn even after power armor frame and pieces stolen. |
Libertalia | Used by a raider, prior to or after the Institute mission. No frames are used during the mission. This site and armor also respawn. |
Poseidon Energy | Worn by Cutty. |
Outpost Zimonja | Worn by Boomer. Boomer does not respawn once the settlement has been cleared and claimed. |
Saugus Ironworks | Worn by Slag. Site and Forge members respawn. Replacement for Slag does have power armor, assuming frame was not stolen. T-45 torso with raider arms and legs. |
Wreck of the USS Riptide | Used by raider on barge beneath bridge. This site and armor also respawn, so lots of pieces available. |
Massachusetts State House | On a raider commander, in the final room before taking an elevator back to the surface. |
Settlements | At higher levels, raiders attacking settlement sites may use power armor. Mostly occurs when settlers ask about needing defenses. |
NotesEdit
- There is no drain on a power armor's fusion core during fast travel.
- Fast travel is possible even without a fusion core.
- In very rare cases these frames may spawn with no armor attached at all. Also, on other occasions nothing at all will be found at the expected site, e.g. even the power frame will be missing.
- Because power armor uses fusion cores as a power source, removing it by any means (stealing it, or dealing a sufficient amount of damage) will force it to power down, forcing its pilot to exit, unless they have a spare fusion core in their inventory. This will allow the Sole Survivor to obtain an essentially unlimited number of power armor suits, although all of them obtained through this method will be considered stolen.
- Shooting off an enemy's fusion core will often cause the core to become unstable and eject and eventually explode with a destructive force similar to that of a Fat Man'sprojectile.
- Having the Penetrator perk or the Yellow Belly syringe for the Syringer makes it easier to target.
- Danse and Ingram have special 'locked cores' which are hidden and cannot be stolen or shot out.
- When destroyed, the fusion core will drop to the ground, tick for a moment, then explode with a magnitude similar to a nuke mine.
- Looting armor pieces from dead NPCs will not prevent the armor from respawning later if the location resets. However, removing the power armor frame itself from the location can prevent it from respawning later. This is more likely if the frame is free-standing (i.e. placed in world, not on an NPC), but can occur if the frame is stolen from an NPC using one of the above methods.
- Certain bodies of water feature very steep banks and can't be walked out of, like the flooded shaft at the bottom of Dunwich Borers where Kremvh's Tooth is found. Escaping such a location is possible only by exiting the power armor underwater. While the armor pieces and the fusion core can be salvaged from the power armor frame, the frame itself will become unrecoverable.
- Power armor makes the player character invulnerable to all forms of instant-kill attacks, including the brutal pick-up kills used by deathclaws.
- Some NPCs will comment on the player character wearing power armor, including several companions, the guards at Diamond City, and children. Comments range from confusion and suspicion to amazement and comments of impression or even more rarely, mild disdain.
- Using the console to spawn a power armor frame via player.placeatme will spawn it at an angle. Attempting to enter the armor in this state can crash the game. After spawning it, click on it in the console and enter the two following commands:
setangle X 0
andsetangle Y 0
(spawning with code 00225a5f requires no additional adjustments.) - Power armor pieces spawned through the console will have a random model number tied to it.
- A mining helmet may be worn and used in place of the power armor helmet and Pip-Boy.
- Equipping a companion with a power armor helmet with the Targeting Hud mod will highlight all living targets for the player character as if they were wearing it. This may stop after loading a save, but can be brought back by un-equipping and re-equipping the helmet on the companion.
- After finishing the Brotherhood of Steel, Commonwealth Minutemen or Railroad ending, the respective faction will guard some of the power armor locations on the map.
- Friendly characters can and will take power armor frames from settlements with fusion cores in them. This can be prevented by keeping power armor stored in enclosed spaces that they cannot reach or by removing the fusion core upon exiting the armor. Idle characters also won't use power armor frames that are stored at a power armor station. However, if they are stored with active fusion cores this won't prevent them from being used in a raider attack or being stolen.
- Inhabitants of a player character's settlements will automatically get in nearby power armor frames if the settlement is under attack. They will get out of the frames if talked to by the player character. (CAUTION) Merchants such as clothing vendors and doctors will not get out of the power armor when talked to. They will instead do their normal dialogue options. Though the power armor pieces can be traded from them after their store is closed for the day.
- Settlers and companions may abandon their power armor when they decide to use a bed or man a guardpost.
- Unequipped suits should not be left in a settlement with settlers that are equipped with Gatling lasers. The settler's AI prioritizes the armor over the Gatling laser, which means in case of an attack they will immediately use the weapon's fusion core to appropriate the armor instead of shooting the attackers. They will then proceed to fight with their Gatling laser if there is more than one fusion core in their inventory, but it still puts the armor at risk of sustaining heavy damage or even getting lost somewhere in or around the settlement.
- While in combat or in the Glowing Sea, exiting and entering power armor will take a noticeably shorter amount of time, as well as having different animations, showing the player character leaping in or out of the power armor. When entering, the player character will only use one arm, and may look around nervously, before leaping into the suit. The suit also takes a shorter amount of time to close around the player character.
BugsEdit
- PC In the USS Constitution hold, if wearing power armor and deciding to exit the power armor it will turn invisible, while still being able to enter it.[verified]
- PC Attempting to modify an empty power armor frame on a power armor stand will crash the game. [verified]
- PCPlaystation 4Xbox One If a Companion gets into a suit of power armor that has no fusion core, they will not be hindered by it and will even be able to use the light as if it did have a core.[verified]
- PCPlaystation 4Xbox One While in first person, the smoke from the power armor's jet-pack won't go away until re-entering the suit or removing and equiping the chest piece.[verified]
- PCXbox One While wearing power armor, it may be impossible to exit it. No known fix exists.[verified]
- PCPlaystation 4Xbox One Entering or exiting power armor may sometimes override the Quick Hands perk slowing down reload times, switching weapons fixes this.[verified]
- PCPlaystation 4Xbox One If all armor is stripped from a frame and the frame is then left alone for a long time, it's possible that the frame will visually show random pieces still on it, despite them having no effect. This can be fixed by interacting with the armor such as inserting a fusion core. [verified]
- * Xbox One If the player character exits their power armor to talk to Shaun in the Institute and enters it before talking to the Institute director, the power armor will deform every time the player character enters dialogue.[verified]
- PC Mass Pike Interchange has bug such that multiple sets of frame plus T-45 armor are respawned. Have seen as much as 17 sets standing around (2 lower level, 14 upper level and one on ground). Getting crowded up there. Taking one or more of these suits results in bad news: location stopped all respawning, including Gunners and all items. However, restoring to previous save will set things back to normal - multiple suits with new one appearing as a result of respawn. [verified]
- PCPlaystation 4Roadside Pines motel has similar bug, has created 3 sets of raider power armor at location. Raider used one, leaving two behind at last count.[verified]
- Xbox One Sometimes, a power armor frame will appear to be a full set of any of the 5 power armors, depending on what was last equipped on the power armor. Interestingly, the only one of these that doesn't look like the base power armor paint scheme, is the T-60, which has the Brotherhood Of Steel paint.[verification overdue]
- Xbox One Entering this building while wearing power armor causes the compass directions displayed at the bottom of the screen to be incorrectly rotated by 180°. [verified]
- PCXbox One Sometimes when attempting to force an enemy out of their power armor by shooting the fusion core, the fusion core's health will show as depleted in VATS and a particle effect will signal its destruction but nothing will happen, and the enemy will continue to use the armor normally. [verified]
- PCXbox One Sometimes, while trying to force an enemy out of their power armor by shooting off their power armor's fusion core, it will not eject from their power armor and lets the ememy stay inside. However, the fusion core explodes inside the power armor, killing the wearer. Making the frame useless. When this bug occurs, load a previous save or else this keeps happening.[verified]
- Playstation 4 When using power armor on the PS4 version, the Dualshock 4 controller's light bar will turn orange to match the HUD color generated from the armor. Upon exiting, it will revert to its previous color. If the player dies or reloads another save file while using the power armor, however, the light bar will remain orange until the armor is and entered and exited again.
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In Fallout 76, you will need Power Armor in order to catch the nuke zones. You will able to find Fallout 76 power armor scattered around the map, apparently in a mix of regular and random locations. However, it doesn’t always spawn in every location, and once you found it, it might have been taken by other people in the map.
In this article, I will guide you on How to use Power Armor and where you can find it in Fallout 76. Make sure to read carefully as we know that Power Armor is one of the biggest early goals you can have in Fallout 76.
How To Use Power Armor?
When you first find some Fallout 76 power armor, you will have to strip off all the actual armor to leave a bare frame before you can get in it. It’s because there’s no level limitation on the frame, so there will be on the armor pieces that equip on it, such as the arms, legs, chest, and helmet.
Here are the required levels to get the Power Armor in Fallout 76:
- Raider Power Armor – level 15
- T-45 Power Armor – level 25
- T-51 Power Armor – level 30
- T-51 variation Power Armor – level 30
- T-60 Power Armor – level 40
- X-01 Power Armor – level ??
So, you will need to be at the required level to equip any of the actual armor pieces on it, then you can wear the frame at any level. Even a bare frame has bonuses which will increase strength, boosting all forms of damage resistance and making you immune to falling damage.
And you still need a fusion core to power it, without it, you won’t be able to run, use power attacks or aim with VATs. The fusion cores can be found in generators that often appear near power armor locations. If you see one, then you should check it to see if there’s some armor nearby.
Once you find some power armor, you will have to store them first in your inventory before you can get in it. If you leave the area, they will be collected automatically into your equipment inventory. This system allows you to collect as many sets you like, make sure to affix to one which can’t be used or stolen by other players.
Where To Find Power Armor?
At the moment there are 20 locations of Power Armor in Fallout 76, and here’s the list below:
1. Nuka-Cola plant
The shape of a giant bottle for this building definitely makes you easy to find it. Just head to the south/southwest of Vault 76 and you should find it near a fork in the river. Get inside it, then you might need to pick a lock on the basement to open a big room with a yellow crane/bulldozer type machine. You should find some power armor in the corner.
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2. Point Pleasant
You will find Point Pleasant on the way to the Mothman Museum. Look for a bridge in town, if you can find the church you should be near it. Then search for the ‘M’ of the Mothman sign on the map and look for a green pharmacy.
Once you find the pharmacy on your left, head up the stairs on your left and you will see a building with a hole smashed in the wall. Head through the hole then come out on the other side, take the stairs to the roof immediately on your left. Now you should see a wooden path other the top of the bridge, head over it and take the right-hand fork you encounter about half way. Look down to your right as you reach the next rooftop and you will find some power armor near a red sofa.
3. WV Lumber Co
Find the WV Lumber Co in the far northwest of the map, near the river. It’s a lumber Mill full of Super Mutants, you will find some power armor there.
4. Hornwright Industrial Mining Company
In Charlestown, south of Vault 76 near a river junction, you will be able to pick up a mission called “The Motherlode” which involves a beacon that will take you to some power armor. In this mission, you will have to collect keycards and complete an exam on a terminal, you will find some power armor at the bottom of some stairs along the way.
5. Unmarked Cave
Head to the north, directly above Vault 76 and look for an unmarked cave. There’s Raider Power armor inside.
6. Aaronholdt Homestead
Head to the north, and a touch west of Vault 73, you will find a farm called the Aaronholdt Homestead. There’s a shed near several grain silos with a power generator outside, grab the core, and in there you will find some power armor.
7. Moundsville Penitentiary, in the prison yard
There are a lot of Super Mutants around Moundsville Penitentiary, if you can handle it, then blast your way through the hole in the wall around the back and head for the building in the center of the yard where you will find some power armor.
8. Morgantown Train Yard
Near Morgantown, east of Vault 76, you will find a train yard. On the western side there’s a watch tower and between the two warehouses in front of it, you should find a green army train carriage, get inside it, and you will find some power armor.
Power Armor Real Life
9. Silo shed north of Billings Homestead
On the north of the Nuka-Cola plant you will find the Billings Homestead, and in the northern part of that, you will see some grain silos and a shed. Check the shed for some power armor.
10. Camp Venture
Find camp Venture in the southeast of the map and you should find some power armor in the yard.
11. By the crashed Vertibird, Watoga
Near the big tower in Watoga, in the southeast of the map, you will find a crashed vertibird and signs of a fight. Right by the vertibird, you will find some power armor on the floor.
12. Drop Site V9
In the far southeast, you will find a place called Drop Site V9. There’s reported to be some power armor in there.
13. Clarksburg
Near Wavy Willard’s Water Park, a little way south of it, you will find Clarksburg. It’s a small town and full of angry robots. Look for a tall building with a fire escape on the side that doesn’t reach the ground. Head behind it and you will find a barricade with “Man Before Machine” written on it and some stairs up. Follow that roof around to the right and reach the fire escape, the power armor will be in the next floor up.
14. Burning Mine
You can find some power armor near Bernie, around the shaft at Burning Mine on the Eastern side of Ash Heap.
15. Arktos Pharma
When you reach the area look for the Arktos Pharma garage on the left-hand side. Use the stairs and walkways over the buses to reach the hole in the ceiling and upper floors. The power armor is locked in a room behind a computer terminal with a hacking level of 0.
Fallout 4 Power Armor Frame
16. Wade Airport 1
At Wade airport, there’s a small aircraft hangar at the northern end of the runway by the flight tower, you can find some power armor in it.
17. Wade Airport 2
Look for the blue trailer at the southern end of the runway which has some power armor inside, but you will need a lockpick skill to open the door.
18. Silva Homestead
At the Silca Homestead look for a round barn with a red tractor inside. There should be some power armor in a power armor frame at the back of the building.
19. Black Bear Lodge
When you get to Black Bear Lodge you should see a small barn with a fallen tree on it to the west of the bigger building, you can find the power armor there.
20. Poseidon Energy Plant WV-06
Look for the biggest building with the blue pipes at the Poseidon Energy Plant, along with the army vehicles outside three sets of doors. Go through any of the doors and straight ahead until you see the stairs going down. Follow the corridor around until you see a room with a workbench in and some power armor at the back.
Those are the guides on How To Use Power Armor And Where To Find It. So guys, ready to start your adventure to gain some Power Armor?
Fallout 76 is currently available on PC, PS4 and Xbox One.
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So an NPC hopped into my power armor, and I killed him, but now I cant get him out of my power armor. I was able to take the pieces off but not the frame itself. I googled a way to just spawn a new set of power armor, apparently its classified as furniture. So I spawn one with console commands, but to my dissapointment when I try to enter it says 'You cannot use this at this time.'
What gives exactly, why not? *scratches head* So I take the power core out of it, and then I try to get in and my character just freezes and the game bugs out. Any help with this would be appreciated.
For transparency I found the id's here. https://www.reddit.c..wer_armor_from/ Is there anyway I can find the ID's on my own? I dont mind going back to my original power armor and getting the code and spawning it again but the last save I had it is fairly far back and I dont want to lose my progress. i know i should get other power armors again later but Id just like to spawn me another copy.
Just apparently Im doing something wrong.. it's player.placeatme 4A9C1 right?
How To Use Power Armor Frame Blueprint
Edit: Oh I get it, you have to be looking perfectly straight when you spawn it to be able to get in. If not it will be tilted at a wrong angle and you cant get in.
Edited by GSmog, 15 November 2015 - 10:04 AM.