The Elder Scrolls Adventures: Redguard is an action-adventure game developed and published by Bethesda Softworks with a third person style reminiscent of the Tomb Raider games, set in the world of The Elder Scrolls. It is one of the spin-off titles in the series, and also one of the earliest.
The Elder Scrolls Adventures: RedguardPublication InformationDeveloper(s)Publisher(s)Game engineRelease dateGenreElder Scrolls Redguard Download For WindowsModesRating(s)Platform(s)Game InformationSettingTime Period
PlotEdit
The game takes place in Tamriel in the year 864 of the Second Era, some 400 years prior to the events of Arena and the rest of the main series. The story is about Cyrus, a young Redguard, who arrives on the island of Stros M'kai in order to find his missing sister, and subsequently finds himself in the middle of political intrigue.
Game OpeningEdit
It is late in the Second Era, a time of war as the Empire of Tiber Septim sweeps through the kingdoms of Tamriel in a glorious bid for conquest. Septim is opposed on all sides, but never more fiercely than by Hammerfell the ancestral home of the Redguards. The High King of Hammerfell, Thassad II resists the Imperial invasions even as he sees other kingdoms crumble until, at last, without warning and surprisingly devoid of court treachery, death takes its full measure. With its High King dead, Hammerfell is crippled plunging into a bloody civil war between the Crowns, fighting for their homeland's continued sovereignty, and the Forebears, who have finally accepted the Emperor's rule. The Crowns, led by the heir to Thassad, Prince A'tor, are continually victorious, spilling the blood of the Forebears across Hammerfell's sands. From his seat of power in the port city of Stros M'kai, Prince A'tor slowly reunites his father’s unraveled kingdom. Feeling their impending defeat, the Forebears sign a pact with the Emperor, allowing him to bring his armies in, crush the Crowns, and rule Hammerfell as his own. Tiber Septim's armies prove too much for the proud Redguard Crowns.
Tiber Septim sends his best commander, Lord Richton, to Stros M'kai to close the grip on Prince A'tor and the Crowns. The prince rallies his forces for one last stand. Knowing that Hammerfell's sovereignty is at stake, the Crown forces match the might of the Empire meeting them in the harbor of Stros M'kai for the final battle. The fighting is fierce. Lord Richton, having seen the Prince's victories at sea before, decides to bring his last resource to the fore..
..the Dragon, Nafalilargus, proud jewel of the Imperial crown. A'tor commands his archers to ready their weapons..
..but is struck down himself by Richton’s assassin, felled by an arrow whose poison spreads too fast. A'Tor's wizard attempts to save the Prince but the dragon ends his magic, and the Crown's hope for victory, in a single, fiery breath. Having conquered the Crowns, the Emperor’s forces claim rule over all of Hammerfell. Imperial garrisons are stationed at every city and Richton himself is named Provisional Governor of Stros M'kai. Months pass. The Redguards of Hammerfell, both Crown and Forebear, learn to live under the new Imperial rule and Tiber Septim extends his reach into the rest of Tamriel. It is only through fate that any of this will come to concern our hero Cyrus, a redguard who long ago left Hammerfell to wander the borderlands of the Empire.[2]
FeaturesEdit
Redguard runs in MS-DOS and features a software mode as well as a 3D accelerated mode for computers with a Voodoo2 graphics card. The game's manual also included a section called the Pocket Guide to the Empire (often abbreviated as PGE, or PGttE), in which details were given on all the provinces of the Empire during that Era. This guide is written from the point of view of an Imperial, and has several handwritten notices in it written by an anti-imperial. Lastly, in some distributions of the game, the map that was provided in the box was partially burnt to provide an additional level of authenticity.
Early copies of Redguard also shipped with a comic book depicting the events that led up to Cyrus' adventure on Stros M'kai, known as The Origin of Cyrus.
System RequirementsEdit
The following are the requirements to run the game:[1]
GalleryEdit
Artwork of several characters in the game.
Artwork of all main characters in the game.
Artwork of the protagonist of The Elder Scrolls Adventures: Redguard; Cyrus.
TriviaEdit
External linksEditReferences
Discussions about The Elder Scrolls Adventures: Redguard
Redguard.Full.PC.Game | 1.31 GB |
You are Cyrus, a Redguard mercenary who has returned to his homeland on an urgent mission. His sister has been kidnapped and a great conspiracy has consumed the land. Your quest leads from the Iron Governor of the Island Stros M’kai, to a restless band of pirates, and even into another dimension. Along the way you’ll interact with dozens of characters and face creatures of all sorts. You’ll explore beaches, mountains, caverns, ruins, and much more as the storyline unfolds.
T for Teen: Animated Violence, Use of Tobacco and Alcohol
Publisher: Bethesda Softworks
Redguard is the latest installment in Bethesda’s Elder Scrolls universe, a world that has been carefully fleshed out by such previous roleplaying games as Arena and Daggerfall. It is a rich fantasy world of swords and sorcery, magic and monsters–and while it really isn’t all that different from any of a dozen other such fantasy game worlds (Ultima, Norrath, Greyhawk, Forgotten Realms, etc.), the sense of history and geography is fairly well developed, providing a solid backdrop for traditional fantasy fare.
But Redguard is not a roleplaying game; instead Bethesda has taken a different tact this time, creating a fresh mix of action and adventure. When you say a game is an ‘action/adventure’ title nowadays, the first thing that comes to mind is Tomb Raider. While Redguard does have some Tomb Raider style elements–the game plays out in a third person perspective, and many (probably too many) of the puzzles require some good old fashioned jumping–the game goes well beyond the skeletal story of a Tomb Raider, and instead provides a bona fide plot line (go save your sister) and some genuinely developed characters and villains.
In fact, a better comparison for Redguard is to one of the traditional adventure games of the pre-Myst era–to succeed in Redguard, you must talk to NPCs, find out about quests, collect items, solve puzzles, and travel around the island. What makes Redguard different from such adventures is its 3D engine and environment, which make the world far more believable and immersive than clicking through a series of 2D screens.
And because Bethesda decided to confine the action in Redguard solely to one small island, it was able to create an entire, believable stretch of territory that is self-contained. Definitely the right choice for a game that depends so much on adventure elements, yet lets the character roam freely throughout a 3D world. Exploration is one of the high points of this game.
The use of 3D acceleration really brings out the island and makes it feel real, which is all-important in a story-driven game, and some of the environments are truly visionary, such as the working orrery. However, the game is limited to 3Dfx support, limiting those with other cards to software rendering.
That leads us into Redguard’s biggest problem, its technology. It uses an updated version of Bethesda’s Xngine, the same DOS-based technology that has seen service in Daggerfall and Skynet–a decent engine for its day but one clearly surpassed by today’s code, stuff like LithTech, Quake, or Unreal.
Elder Scrolls Redguard Download
This DOS-based nature of Redguard can cause any number of problems for Windows users, such as random lock ups, mouse freezing, and keyboard snarls. But the most persistent problem I experienced was with the audio–all of the voices in the game sounded muddled and incoherent, as if they were talking over a cheap walkie-talkie. This problem was exacerbated by some of the stylized voice acting used by many of the characters–if it’s hard enough understanding someone in this game if they’re talking in plain English, so it’s twice as hard when someone is affecting an Elven accent and peculiar speech mannerisms. Speech interaction is essential to playing the game, so this problem is a serious one.
Furthermore, the controls are sloppy, especially in the jumping puzzles, which is unforgivable, especially when some of the jumping puzzles are of the unduly harsh do-this-right-or-die-instantly variety. And the character, even when running, moves extremely slowly, makes searching for some NPC in what is really a large 3D town needlessly time-consuming.
Combat is hardly awe-inspiring either, and it is pretty much limited to hand-to-hand fights because of the game’s fantasy swashbuckler setting. While hand-to-hand more or less worked in Daggerfall because of its first-person perspective, the sluggishness and unresponsiveness of Redguard and its third person point of view makes combat a bore. You can move forward, execute a few sword swings with variations of the attack or guard buttons, but suffice it to say that is no Die by the Sword.
But for gamers who love a good story in a fantasy world, and can look past technical deficiencies and a lackluster action mode, Redguard should be a fulfilling gaming experience, and many of the design decisions–such as limiting the environment to one island, emphasizing NPC interaction–are good ones. Zuma deluxe full game download for pc latest version with crack.
It will be interesting to see how Redguard stacks up to the other 3D polygonal action/adventures that also emphasize story over action–games like Quest for Glory V, the new King’s Quest, and Ultima Ascension.
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